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	<title>Resn Labs &#187; Experiment</title>
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	<link>http://resnlabs.com</link>
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		<title>Resn Jizzes on Google Hangouts Hackathon</title>
		<link>http://resnlabs.com/2012/05/resn-jizzes-on-google-hangouts-hackathon/</link>
		<comments>http://resnlabs.com/2012/05/resn-jizzes-on-google-hangouts-hackathon/#comments</comments>
		<pubDate>Fri, 18 May 2012 02:37:07 +0000</pubDate>
		<dc:creator>jonathan</dc:creator>
				<category><![CDATA[Experiment]]></category>
		<category><![CDATA[FaceArcade]]></category>
		<category><![CDATA[Google+ Hackathon]]></category>

		<guid isPermaLink="false">http://resnlabs.com/?p=164</guid>
		<description><![CDATA[Resn is pleased to be donating a little spurt of our digital jizz to the Google+ #hangoutshackathon buzzing over the next 2 weeks. We will be creating the first ever #FaceArcade. An arcade for faces. The Blurb: Use your face to control a cacophony of fast paced and addictive mini-games, races and mad tasks; compete with your Hangout friends<p><a href="http://resnlabs.com/2012/05/resn-jizzes-on-google-hangouts-hackathon/" class="readMore">Read more</a></p>]]></description>
			<content:encoded><![CDATA[<p><strong>Resn</strong> is pleased to be donating a little spurt of our digital jizz to the <strong>Google+ </strong><strong><a title="#hangoutshackathon" href="https://plus.google.com/u/0/s/%23hangoutshackathon" target="_blank">#hangoutshackathon</a></strong> buzzing over the next 2 weeks.</p>
<p>We will be creating the first ever <strong><a title="#FaceArcade" href="https://plus.google.com/s/%23FaceArcade" target="_blank">#FaceArcade</a></strong>. An arcade for faces.</p>
<p><strong>The Blurb:</strong><br />
Use your face to control a cacophony of fast paced and addictive mini-games, races and mad tasks; compete with your Hangout friends and emerge as the Face Arcade WINNER!</p>
<p>Shaved by the bell, Techno Yawn, Hypno Cat and Nodding Nelly.<br />
We have the titles, now we just need to figure out how we are going to make them.</p>
<p>This experiment will combine the powers of our man fleshes in <strong>Wellington, New Zealand</strong> and <strong>Amsterdam, Netherlands</strong> against the might of the internet to create<br />
an entire arcade series of 5 games (WTF?!!) using the new hangouts API over the next 2 weeks.<br />
5 games. 2 weeks. 0 problems?</p>
<p>We want to hear your abuse. You can follow along on which ever sticky flow you prefer.</p>
<ul>
<li><strong><a title="Resn Labs Blog" href="http://resnlabs.com/" target="_blank">labs blog</a></strong></li>
<li><strong><a title="Resn Google+" href="https://plus.google.com/u/0/b/118259145589896846021/118259145589896846021/posts" target="_blank">google+</a></strong></li>
<li><strong><a title="Resn Facebook" href="http://www.facebook.com/pages/Resn/352687790955" target="_blank">facebook</a></strong></li>
<li><strong><a title="Resn Twitter" href="https://twitter.com/#!/resn_has_no_i" target="_blank">twitter</a></strong></li>
</ul>
<p>&nbsp;</p>
<div></div>
<div id="crp_related"><h3>Related Posts:</h3><ul><li><a href="http://resnlabs.com/2011/10/ocean-shader-demo/" rel="bookmark" class="crp_title">Ocean Shader Demo</a></li></ul></div>]]></content:encoded>
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		<item>
		<title>Ocean Shader Demo</title>
		<link>http://resnlabs.com/2011/10/ocean-shader-demo/</link>
		<comments>http://resnlabs.com/2011/10/ocean-shader-demo/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 08:56:16 +0000</pubDate>
		<dc:creator>Matt Halford</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Experiment]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[caustics]]></category>
		<category><![CDATA[flash 3d]]></category>
		<category><![CDATA[fp11]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[molehill]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[pb3d]]></category>
		<category><![CDATA[pixel bender]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[refraction]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[stage3d]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://resnlabs.com/staging/?p=78</guid>
		<description><![CDATA[An advanced water shading system and custom 3D engine built to test the capability of the new Stage3D and Pixel Bender 3D API&#8217;s in Flash Player 11. Instructions Click above to launch demo, you will need Flash Player 11. WARNING: This demo makes heavy use of GPU acceleration that some machines may have difficulty running,<p><a href="http://resnlabs.com/2011/10/ocean-shader-demo/" class="readMore">Read more</a></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">An advanced water shading system and custom 3D engine built to test the capability of the new Stage3D and Pixel Bender 3D API&#8217;s in Flash Player 11.</p>
<h3>Instructions</h3>
<p>Click above to launch demo, you will need <a href="http://get.adobe.com/flashplayer" target="_blank">Flash Player 11</a>.</p>
<p><strong>WARNING:</strong> This demo makes heavy use of GPU acceleration that some machines may have difficulty running, particularly on the Mac OS at the moment.</p>
<p>Move the mouse to rotate the camera (keep the cursor in the middle to stop spinning). Click to focus and use the arrow keys or AWSD to move or click and hold to move forward.</p>
<h3>Detail</h3>
<p>The entire scene is rendered multiple times onto texture maps which are then sampled with a wave distortion effect to simulate the reflective and refractive properties of water.</p>
<p>Colour abberation and meniscus of the water surface is achieved by offsetting the RGB sample co-ordinates, the latter also uses an alpha fade to provide a seamless blend where the water meets the camera lens.</p>
<p>Caustics and underwater fogging are mapped onto the terrain depending on the height of<br />
the surface.</p>
<p>The new Stage3D API&#8217;s (previously known as &#8216;Molehill&#8217;) have enabled us to push a vast number of polygons and complex shading effects not previously possible in Flash.</p>
<p>This project is an ongoing experiment, watch this space!</p>
<h3>Technology</h3>
<p>ActionScript 3.0<br />
Flash CS5<br />
Flash Player Stage3D<br />
Pixel Bender 3D</p>
<div id="crp_related"><h3>Related Posts:</h3><ul><li><a href="http://resnlabs.com/2012/05/resn-jizzes-on-google-hangouts-hackathon/" rel="bookmark" class="crp_title">Resn Jizzes on Google Hangouts Hackathon</a></li></ul></div>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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