An advanced water shading system and custom 3D engine built to test the capability of the new Stage3D and Pixel Bender 3D API’s in Flash Player 11.
Instructions
Click above to lauch demo, you will need Flash Player 11.
WARNING: This demo makes heavy use of GPU acceleration that some machines may have difficulty running, particularly on the Mac OS at the moment.
Move the mouse to rotate the camera (keep the cursor in the middle to stop spinning). Click to focus and use the arrow keys or AWSD to move or click and hold to move forward.
Detail
The entire scene is rendered multiple times onto texture maps which are then sampled with a wave distortion effect to simulate the reflective and refractive properties of water.
Colour abberation and meniscus of the water surface is achieved by offsetting the RGB sample co-ordinates, the latter also uses an alpha fade to provide a seamless blend where the water meets the camera lens.
Caustics and underwater fogging are mapped onto the terrain depending on the height of
the surface.
The new Stage3D API’s (previously known as ‘Molehill’) have enabled us to push a vast number of polygons and complex shading effects not previously possible in Flash.
This project is an ongoing experiment, watch this space!
Technology
ActionScript 3.0
Flash CS5
Flash Player Stage3D
Pixel Bender 3D
Discussion - 5 comments
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It takes a manager that is supported while supporting the employees. They may also allow access to other files that they wish to share with other businesses. Add half a cinnamon stick, a slice of ginger, and a clove bud. galled There is no one screaming and shouting out you to go out and find new distributors. Taking the alternate route is only effective if we plan our trip that way.
I tatolly agree. Unity3D is an excellent example of a tool that is completely focussed for one purpose. I would love to see a Flash 2D game IDE that is as easy to use. cheers Mark!Seb
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